CONTEXT

The Institute blog. A collection of information, essays and polemics relating to industry, culture and technology.

Business cannot exist in a vacuum. We examine the nature of ideas, communications and change within our contemporary cultural and technological landscape. We highlight potentially harmful actions and advocate for the freedom, meaning and agency required for human industry to thrive in a complicated and uncertain world.

Aliens, NFTs and the Art of Sharing

As the land grab for virtual assets continues, 18 ALIENS is a light hearted experiment in physical and virtual sharing.

18 ALIENS & ARtv

18 ALIENS was a light hearted experiment in physical and virtual sharing. We gave away 18 sets of aliens on a first come, first served basis at Beta X in Leicester in March 2022.

Concept, design + production: Graffio Arts. Pixels: Jonathan Feuillet. 3D objects + animation: Jack Ellis. The brains behind the Beta X project: Seed Creativity. Funding: LCB. Beta X project manager: Ady Alexander.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

WHAT IS ARtv?

ARtv is an augmented reality content delivery system. Show video or activate 3D objects whenever you point your mobile device at an ARtv symbol. Each symbol can be unique and each can deliver it’s own content. A symbol could be a picture, a graphic or a logo.

Symbols can be displayed anywhere that you can imagine - on a poster, a wall or even as a tattoo. If you’d like to find out how you could use ARtv for your project, then get in touch.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

18 ALIENS AT BETA X

These aliens have no monetary value and are comprised of pixels. Each alien was presented as an augmented reality marker on a series of cards. These cards can be shared with friends, family or random strangers, as you see fit, sharing your ownership of the alien. Anyone that owns a card can download the Graffio AR app and point it at the card to summon their alien from a galaxy far away!

The concept of virtual ownership is becoming more and more a part of our daily lives. When viewing a movie, we used to purchase a physical product, like a DVD. Now, it is more common to pay a gatekeeper to allow us to stream content. In this interaction, we no longer own a physical object and our access to the content may only be for a limited time. Virtual properties in virtual worlds continue to develop in terms of status and real monetary value.

Crypto currencies are on the rise and NFT systems, designed to protect the intellectual property rights of creators are now a part of a frenzied land grab of virtual assets. Meta seeks to control our experience of the Metaverse. As these new frontiers continue to develop should we stand back and ask what we want from virtual worlds? How do we want to interact with each other? What do we value? Is it all about individual or corporate ownership? Remember when we used to share?

THE POSTERS

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

ALIEN PERSONALITIES

To establish the idea that each alien was an individual and worthy of collection, each alien had a backstory created. These were brief introductions with a name and a biography that was part hard sci-fi and part, a tongue-in-cheek riff on popular culture.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

ALIEN BEHAVIOUR

The aliens had individual sounds, breathed and performed different actions when touched. Some would react if you got within a certain distance from them.

AUGMENTED REALITY AND YOU

A new world is opening up and if things play out in the ways that we are told that they will, it will have an enormous impact the ways that we do things. The increased use of augmented reality technology into our every day lives will likely be accelerated by brands like Apple that are investing huge sum of time and money into transforming our relationship with their current technology. We know this stuff is coming and its likely that we’re going to be using it as an addition or substitute for the technology that we current use. The day that augmented reality glasses become adopted as a mainstream device, is the day where mobile phones may start to look the quaint product of a previous generation.

The 3D aliens in this project use technology that is only currently, universally available on Apple devices although large parts of the project also worked on Android devices. We tend to create projects that have mixed functionality, so that they are as inclusive as possible.

If you’re interested in using some form of AR for a project, we can help you work through the kind of options available. Once you understand the basics and the limitations become clear, the fun starts as you consider all the things that you could do. There is incredible potential for new types of engagement, user journeys, brand associations and relationships to physical locations with augmented reality.

Want to do something incredible with AR? Tell us what you want to do!

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Introducing Jack Ellis

A 3D design focused internship leading to Jack working on his first live project at Beta X.

Design + animation: Jack Ellis. Mentoring: Graffio Arts. Video interview recorded by Aidan Matthews. Editing by Jonathan Fuillet.

Jack is a recent Digital Media Graduate from University of Lincoln and spent six months at Institute Research Lab on a Kickstart Internship. This is what happened…

We were familiar with the kind of folio that Jack turned up with. It’s often the case that young 3D modellers tend to gather in online communities that are linked to the game industry and other markets but don’t get the opportunity to develop a broader understanding of their practice.

We brought a specific premise to the table with Jack- creating 3D models is an alternative way of drawing or a virtual way to build. So what should you be drawing or building? To answer that a good starting point is to look at what creatives are dealing with in other areas of the arts. We bombarded Jack with concepts from across the arts and his understanding of why other creatives do the things they do, started to develop. Jack started to see how his work could be valuable in a host of different situations.

Jack really wanted to develop his 3D modelling abilities so he stuck with the 3D modelling program, Blender and explored it’s limits as we threw progressively more involved work at him.

When we can, we like to get interns to work on live projects. In this situation we ensure that there’s plenty of time available to develop the project, we create a back-up plan in case things get tricky for them and we make sure that their contribution to the project develops their practice and provides work for their folios.

Before we could get started we had to finish getting the lab ready to open it’s doors. We asked if he’d like to start after all the renovations were finished or if he’d like to help us with this. Jack chose the later and spent a month working with us pulling up flooring, painting and cleaning. By the time that was done, we were very grateful and he was itching to get on with some ‘real’ work.

Jack created an accurate scale model of the physical space.

The first project was the model and animate a virtual version of the lab. We set some parameters- it all had to be black and white and it had to fit a visual language we’d been developing for lab promotion.

The TV avatars float through the space as they engage with their mysterious research.

Jack completed a site survey of the physical space and then set to work modelling it. Jack explored the idea of avatars using analogue TVs that are in use in the physical space and used icons that represent the senses on the screens of these TVs as if the virtual members of the lab are conducting media research. Modelling in black and white with no grey that would help to show the form of objects was quite a challenge. Adding white lines to this of varying thicknesses just added to the complications.

Studio 2 is a flexible workspace. Jack showed the different ways that the space could be arranged with animation.

With each new challenge, we outlined the problem and asked Jack to find a way to tackle it. We were blown way by Jack’s ability to solve problems and his open mindedness and flexibility towards his work.

A fly through of the 18 alien models.

The alien models as part of 18 ALIENS at Beta X. Editing by Jonathan Fuilllet.

Creating rigging the aliens.

Using the rigging to create movement.

Jack gave each of the aliens a name.

Each of the aliens had it own style of movement to represent it’s personality.

The second project was 18 ALIENS. This project had a tighter time limit. Jack worked quickly to create and animate 3D models based on sprites created by Jonathan Fuillet. Each alien was rigged to ‘breathe’ as well as having its own movement system.

Both of these projects were in some degree, experimental in nature but as Jack’s confidence developed he began to take this kind of work in his stride.

We wish Jack the very best of luck for the future. If you have potential work opportunities for Jack, you can contact him here. We have internship, collaboration and co-working opportunities for other outstanding creatives. If you are a young creative with an impressive folio then get in touch.

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Augmented Reality and a Sense of Place

How does graphic design in the urban environment affects your sense of place and how this might change through increased use of AR technology? Discuss!

As part of Design Season and hosted at LCB Depot in Leicester , we were asked to take part in a talk with Dr Robert Harland from Loughborough University and Dr Sean Clark from Interact Digital Arts. We were asked to consider how graphic design in the urban environment affects your sense of place and how this might change through increased use of Augmented Reality technology.

THE PROPOSITION

How does graphic design in the urban environment affect your sense of place? How is this changing through increased use of Augmented Reality technology? What new opportunities does this create for artists and designers? These questions and more will be discussed during this free session involving Dr Robert Harland from Loughborough University, Sean Clark from Interact Digital Arts and the directors of Graff.io Arts. There will also be the launch of Cuttlefish Mapps, a new locally-developed platform for distributing location-based content.

INTRODUCTION

This was the perfect chance for us to unravel our thoughts & idea's about the impact that Augmented Reality will have on communication, the art & design world and culture.  Designers are starting to realise that with UX design that there are social/well being implications for their decisions so another discipline in the area of ethics should be brought to the table.   With galleries like the V&A experiencing almost x10 the traffic online now, will AR help bring traffic from an online world to experience the physical?  Will a city retain the rights to an augmented or virtual world or are we to expect a "land grab" on markers - who is in control? This was also a chance to unveil the Beta for our new Graff.io Arts Augmented Reality app & to demo it on a series of AR artworks.

AN EXCERPT OF THE TALK

We've looked into Augmented Reality and we've thought how do you do this? We've looked into apps that are avail & different technologies, The only way that we could find to really do it is to collab with @swipeandtap. A Leicester based tech company building a prototype Augmented Reality app with us.

We've got some pictures, we can show you some examples of augmented layers later. 

We are GA. Small co based in Loughborough, there's only four of us. We do a lot of creative collabs. We say that we're an art shop. This is our opening statement, written about two months ago, And we're finding that it's already out of date. 

We are exploring these new areas, which encompass the kind of things that are coming up within that shop experience. If you go to a museum & you're dealing with art in a museum. Or if you're dealing with a shop and you're buying online. There are all these different channels & projects coming up. We've met Sean Clark and formed Gallery Without Walls together. We have Robert ( quote ). There's a lot happening right now locally in Leicestershire. I've worked in London for many years & I'm so glad that I've come back here. I've worked in London for over 20 years and I'm so glad I moved back here - I'm seeing more doors opening here & more easily and more accessibly here.

One of our company agenda's is how can do innovative creative collabs & projects here and not go bankrupt! We're looking at ways of doing this and working out if there are ways possible to stop the "brain drain". Is there any way of doing collaborative projects here and not have to move to the capital. Get as much going on locally as possible. 

We've got issues here: We say we are an art shop and we sell online. We also have a problem here where we talk about the real word. What is the real world ?

So we are finding ways that a company, that's traditionally a certain kind of art shop has to change and emerge and go forward. We're looking at all the steps around looking at art and experiencing art and all the things involved in that and how we might have to change with it. That's why we're interested in AR and XR tech, because there are all these different layers. 

So this sums up where we're at right now, the genie is out of the bottle! This new tech means things will never be the same. 

With Minecraft & Pokemon, the kids are all used to it's commercial. Within the arts, I've been into this since William Gibson in the 90's. It's been in the creative sci-fi and cyber punk mind set for a long time. Now the tech is here for us to finally get on with it !

If we are a company thats looking at selling art or dealing with art, and how does that relate to how a museum or a gallery would deal with it? And the core journeys to experiencing art. 

So how do we find out about art?

If there's an exhibition on or a print is online for sale, you don't just wake up and a canvas it lands on your head! you have to find out that it exists. In the analogue world, you might see a physical advert on a bus or get a leaflet & other physical ways that you find out that something's available?

If we were selling stuff online, this might come from a facebook ad or a comment somewhere. If it's a gallery they're putting money into leaflets or it's word of mouth. ~There's all these things going on behind the scenes. 

Then how do you decide to see it? If you're online, you might click it - or not. In the analogue space this would be able your initial experience of walking into a gallery space and experiencing the architecture etc. And your REAL experience of the art.

Then your real experience of the work. At this point, we could be looking at how Augmented reality could be used to add more layers to the art. So where you needed for example Paul McCartney to sing there, we could add another layer, we could add Paul McCartney! If it was a painting, we could add an overlay through your phone to give more information about that artist. These things are real tools that help industry and help the arts in different ways. This could be able art or the arts, but we might end up needing teams of people. 

So where Robert is talking about physical cities, you've got town planners then engineers, then signage...

If you’d like to talk to us about any of these themes, including augmented reality, gives us a call or email us here.

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Spatial 3D AR Development with Flexi-Modal TV

Experiments in 3D Augmented Reality.

Media technology: Graffio Arts. 3D model/animation: dspall

We have been working with Wigflex and Flexi-Modal TV on some augmented reality installations for the Wigflex City Festival. There are some incredible people involved (listed below) and we’ll let you know more as things progress.

A NEW WAY TO DO 3D IN AUGMENTED REALITY

The prototyping shown here takes advantage of the transparency features of augmented reality for iOS. You are viewing a video file of an animated 3D model rather than a 3D model sitting with the space. The model had previously been animated and rendered. This animated video is playing on the screen with a transparent background giving the appearance of a 3D object.

Notice the people walking behind the iPad screen, clearly visible through the transparency of the video. When you want to define how a 3D scene should appear within a space, this is a very practical way to curate the size and relationship to the viewer. For projects where interaction with the object, control of behaviours and size should be in the viewers hands as priority, then real 3D models are the way to go. See our 18 ALIENS project for an example of this.

FESTIVAL MUSIC

Actress, Adam Curtain, Adam Pits, Aicha Audiobahn, Ben UFO, Call Super, Congi, Coralie, Daisy Godfrey, Danielle, Darc City, Daseplate, desmond, Dudley Strangeways, Frost, Geoim, G3CKO, GiGi FM, Hizatron, Ido Plumes, JAY, Kay Fabe, Kassian, Kiara Scuro, Lisene, LNR, Lone & Esqueezy, Lukas Wigflex, LvndLxrd, Metaphi, Midland Niks presents the best of black bandcamp unreleased featuring: NVST, Parris, Peach fuzz, Peder Mannerfelt, Perspective, Pete Beardsworth, R.O.S.H, Snowy, Son of Philip, Sonja Moonear, Stem, Sybertekh, Tamer Sallam, Toe Syszlak, Unbound, Vandall and Yazmin Lacey.

FESTIVAL VIDEOS, ART AND PERFORMANCE

Alice Nimier, AVVA Studio, Baba Swettham, Diogo Olivero, Dspall, Gabriel Balagué, Julia de Martino, Ixian Optical, Manjit Sahota, Marija Marc, Mathilde Avogadro, Multimodal, NINA NANA, Oil Productions, Olly animator, Poets Against Racism, Prefix studios, Render Gal, Simone Salvatici, Will Plowman and the award winning artist Wolfgang Buttress.

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An Exhibition about Technology and Worthless Art

More and more of our experience of the world is going to be mediated and that includes our experience of the arts.

We were asked by LCB if we had anything for an exhibition for their Lightroom Gallery. AREXTRA Street had just launched as posters aimed at the general public. Those posters were printed onto durable, self-adhesive vinyl, designed to be plastered across empty shop windows. How would we take that into a gallery situation? Would it be appropriate?

FROM THE STREET TO THE GALLERY

AREXTRA [Street version] was a vehicle that used augmented reality to increase exposure to the arts for the general public. This was a system where people walking through the streets of the city could experience the arts without having to visit a gallery. The audience had now changed and now expected to be confronted by the arts.

This was an opportunity to engage with some of the big questions that arise from augmenting art. In this situation a 2D representation of the work is recognised by the technology and used as the platform for augmentation. Traditionally a piece of work within a gallery is considered to be an object. That object is assumed to be loaded with cultural worth. A set of factors are used to agree a monetary worth.

Augmented reality doesn’t play by these rules.

A painting, traditionally using a canvas as the place where paint is applied is now read as an image. Our understanding, development and agreed rules of engagement with painting have changed over time. It could be argued that painting was used in illustrative terms, as imagery at certain points in history but through the 20th century we have developed a sophistication and engagement that recognises the application of paint to a surface as a the battleground where an artists fights through their practice.

The results of this are hung on a wall where this creative fight, the development of their practice is evidenced and forms part of a larger conversation.

AR ignores the physicality of the work and uses a snapshot as the basis for something else. The viewers experience is largely of this something else.

To draw attention to these issues we stripped the art of traditional cultural and monetary value- we called each piece a marker (the thing that AR technology recognises). We printed these onto sheets of paper of a unified size and pinned them to the wall. After the exhibition these sheets of paper had performed their job and were destroyed. Viewers could view the exhibition with our AR app and explore the augmented reality layers- the new focus for this work in this context.

We used Lewis Carroll’s excerpt from Alice in Wonderland to highlight the idea that the genie is out of the bottle. New media technology continues to change the way we interact with the world around us. More and more of our experience of the world is going to be mediated and that includes our experience of the arts.

How would we like to proceed?

THE MARKERS

Goldfinch by Lucy Stevens

Tropics by Alexandru Cinean

Untitled by Cibo

Foliage Tree by Mono

TokioFX by The Krah

Mountains by Paraskevi Papagianni

Untitled by Kris Trigg

Meteora by Cibo

Lights Out by Tyler Spangler

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