SERVICES

We provide a full spectrum of business services including strategy, consultancy, mentoring, automation, brand development and design.

We have produced solutions for fashion houses, film, galleries, tech and sports giants through to tv channels and national museums.

Experience

Over the last 25 years, the founders of Institute, have worked on thousands of projects that includes work for the following brands:

Adidas, Barclays, BBC, Bench, The Body Shop, Boots, The British Museum, The Carphone Warehouse, Cartoon Network, Cath Kidston, Clarins, Conde Naste, Daks, The Design Museum, Diesel, Disney Stores, EMI, Esquire Sport Magazine, Exposure, Fate Face, Fred Perry, Givenchy, Gieves & Hawkes, Godiva, Habitat, Halifax, Haribo, Harrods, House of Fraser, Hedkayse, HMV, The Independent, Kookai, Levis, Marks & Spencer, MGA, National Gallery,  Procter and Gamble, Royal Court Theatre, Selfridges, Schuh, Sony, Superdry, TATE Enterprises, Ted Baker, Three Mobile, Tower Records, TKMaxx, UNIQLO, United International Pictures, Virgin, Vodaphone and Zoological Society of London.

We bring this experience of the design and delivery of a diversity of projects to Institute.

Business Development

We provide mentoring in business practice and development. We cover the progression of practice, the nuts and bolts of running a business through to brand strategy and development. We provide consultancy and think-tank style services for creative businesses, organisations and initiatives. We cover strategy, identity frameworks and business development. We are used to thinking outside the box and asking the right questions that result in the right frameworks for success. 

Consultancy

We provide mentoring in business practice and development. We cover the progression of practice, the nuts and bolts of running a business through to brand strategy and development. We provide consultancy and think-tank style services for creative businesses, organisations and initiatives. We cover strategy, identity frameworks and business development. We are used to thinking outside the box and asking the right questions that result in the right frameworks for success. We often work locally and provide additional support with our co-working studio facilities at Institute in Loughborough UK.

We tend to focus on SMEs, as they are the collective powerhouse of the UK Economy and often do not receive the support they require. An external support structure characterised by objective analysis and targeted support is often a key mechanism for the success for businesses of all shapes and sizes.  

Our business consultancy is run by Steve Barradell. Steve is an approved business mentor for Enterprise Nation on the Help to Grow initiative. 

Enterprise Nation exists to shortcut the route to trusted business support. Founded by Emma Jones CBE in 2005, Enterprise Nation has grown to a community of over 120,000 people. They support people to start and grow their own successful businesses and represent their views to the government and media: www.enterprisenation.com.

Steve is also a member of The Association of Business Mentors: www.associationofbusinessmentors.org and a Creative Business Mentor on the EMC2 Create Growth Programme: www.eastmidlandscreategrowth.co.uk

Our recent work includes the running of an incubator Course for Phoenix Arts (the REAL Initiative). We supported 25 Digital Artists and Documentary Film Makers in getting them business ready, providing them with strategic advice, support and mentoring and to create a platform for growth. We are about to start a short series of courses for East Midlands Creative Consortium: Conversations with a Machine

We have extensive experience in Branding , Business Planning , E-commerce, Communication, Freelancing, B2B Marketing, Data & Analysis, Problem solving, Strategy - both business and creative, Sales. 

The Benefits of Mentoring

Gaining new perspectives

Since mentors, by definition, have more experience than their mentees, they look at the world with a different perspective. As each decision is considered, the mentor will bring an informed opinion to bear as it is likely that they have seen the pros and cons of this situation before.

Improved leadership abilities

A mentor often performs many leadership duties, such as inspiring their mentees, providing guidance, and even solving taxing problems. They may also give constructive feedback to their mentees. Developing these skills will help you become a better leader in the future.

Entrepreneurship

Entrepreneurs tend to like ‘going alone’.  Business owners will often state that If I had their time again, they would have worked with several mentors to learn valuable lessons from each. From not making certain business decisions to fostering certain partnerships, a mentor can help guide you through your entrepreneurial journey.

Networks and contacts

Your mentor has already acquired a variety of valuable contacts that could be out of reach to you. Your mentor can facilitate access and open doors, giving you the opportunity to develop your business and grow your network. Networking opportunities are often the key to business growth.

Confidence building

Confidence grows through the mentoring process. You will have a guide for the ups and downs of business and develop the ability to succeed.

The Benefits of Consultancy

You need an outside / objective opinion

Sometimes it’s difficult to solve your own problems because you’re just too involved. You might just be so close to the problem that you’re missing an obvious solution. When there are tough decisions to be made, sometimes it’s easier to leave it to an expert who isn’t personally involved or emotionally invested.

Business consultants are experts in their field. They’ve helped numerous other companies to work through similar issues and they know what’s worked in the past. This experience means that they can bring new and innovative ideas that you might not have thought of yourself.

When you hire a business consultant, you’ll get a new perspective on whatever problems you’re facing, from an outsider’s point of view.


You lack time or resources

No matter how important the problem is, sometimes you just don’t have the time to dedicate to solving it. You’ve still got your day-to-day business to focus on and finding the time to resolve your challenges just feels impossible.

You could hire a new employee to give you the time to focus on the issue at hand, but you know it’ll only be temporary and training a new employee can be time-consuming.

Hiring a business consultant is a great way to outsource your problems to a professional. They’re used to moving around different companies, which means they’ll get to know your business quickly with minimal training required. And most importantly – you can continue with your day-to-day operations so your business doesn’t suffer either.

You have a tactical project you are struggling to complete our to resource or expertise.

Design

We help creatives, brands and organisations to develop their ideas and to design solutions that communicate these ideas to their chosen audiences. 

We believe in the maxim, Form follows function. The solutions that we produce should look, feel and essentially, be, the answer to your problem. Each problem requires a unique solution that emerges out of the design process. By going through the discovery stage to define the core problems to solve, we are then free to develop a solution that solves these unique problems and is fit for your purpose. This is a formula for success. It encourages clarity in the way we think about the project objectives. That aids communication with each other. This clarity allows us to get from A to B in an understandable way but allows us the freedom to produce  dynamic solutions. 

Projects Portfolio

Bringing the Frost to Frost Fair

We developed augmented reality experiences for Bankside’s Frostfair. During the Little Ice Age of the 17th to 19th centuries the river Thames completely froze over and the Frost Fairs began…

Graffio Arts provided the app and augmented reality experiences for Bankside’s Frostfair. Working with Phil Dawson (This Must Be The Place) and working in Loughborough and London, we had to design new ways to make the Fairs art trail come to life.

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A MULTI-MEDIA TRAIL OF STREET ART MURALS, DIGITAL ART INSTALLATIONS AND EVENTS

This winter, Bankside celebrated one of the most extraordinary events in London’s history – the Frost Fair. From circa 1605 to 1814, the surface of the River Thames froze over 24 times, bringing all trade on the water to a standstill. So the people of Bankside took to the ice, creating ‘Frost Fairs’, with a sensational cornucopia of markets, amusement, food, drink, games, pubs, shops, entertainment and general revelry!

Inspired by the area’s rich heritage and lively characters, Bankside has reinvented the Frost Fair for the 21st century. You could immerse yourself in innovative augmented reality installations, follow street art trails, feast on special Frost Fair themed food and drink and enjoy inspired workshops.

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NAVIGATING THE ART TRAIL

Visitors to the Frost Fair could pick up printed maps with the locations of all the AR work on display. A download version was also available on the website with simple instructions to find and download the AR app. At each location the public had to understand what they could do and short explainers were provided on posters and floor stickers.

AUGMENTED REALITY

Our goal was to increase the interaction available to the public at each point along the trail. This was accomplished in a variety of ways. The augmented reality aspects of the project could be broadly broken down into video and 3D. Looking through the AR app and while the viewer pointed at the right spot would reveal video playing within the space or pop up a 3D model that could be placed wherever the viewer decided. There was a film screening on one wall, graffiti work emerging from other wall sand people placing a 10ft high elephant outside of Tate Modern!

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ART, DESIGN AND TECHNOLOGY

We designed the AR experiences but also supplied the technology for the project. The Graffio Arts AR app is available in iOS and Android versions and can be used as the basis for a brand’s own app. In this case, Bankside were happy to have Frost Fair as one of a variety of projects available on the app.

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GATHERING THE ARTISTS

Lawless Studio brought a host of creatives to the project including film makers, graffiti artists and creative kids. You can find out about all of them here: Graffio Arts, Jason Slabber, Timba Smits, 3D Joe & Max & Frost Fair, Dreph, Everfresh, Peachzz, Mr Cenz, Julia Fullerton-Batten, Richard Kindersley, Nomad Clan, Alice Clarke and Charles Dickens Primary School 

AR EXPERIENCES: JASON SLABER

Jason created an incredible video that pieced together frames of animation generated by ai. This piece played as augmented reality from a poster and was also used as a projection at the end of a shopping arcade.

AR EXPERIENCES: NOMAD CLAN

Nomad Clan’s paintings were carefully animated in a quirky style that enhanced their incredible work. The AR elements could be experienced by the viewer in front of each of their pieces.

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Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

AR EXPERIENCES: JULIA FULLERTON-BATTEN

Julia’s incredible film depicting an historic Frost Faire was projected at large scale onto a wall with AR.

AR EXPERIENCES: MR CENZ

Mr Cenz’s mural was above street level and animated in AR. The iOS version featured elements of the work emerging out of the mural onto the surrounding roof.

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AR EXPERIENCES: PEACHZZ

Each piece of Peachzz’s work featured animated elements that brought each scene to life.

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AR EXPERIENCES: GRAFFIO ARTS

We were invited to produce our own piece of work that was viewable beside the river Thames. You can out more here.

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Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

THE LAUNCH

The project had many components and really was a race against time. We like to extend a big thank-you to all those involved for working long hours, travelling to meet up to discuss the project and pulling results out of the bag. This project highlights the benefits of different agencies and creatives working together and shows what you can accomplish when you mix for the use of art, design and technology.

AR AND YOU

Are you interested in the ways that augmented reality could bring your event to life? Tell us about your ideas!

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Hear Me Thaw!

We worked with 3D designer Sean Matthews to create this augmented reality experiences for Bankside London’s Frost Fair.

Graffio Arts worked with 3D designer Sean Matthews to create this augmented reality experiences for Bankside London’s Frost Fair. As part of the rich history of the Frost Fair, it is believed that an Elephant was brought onto the ice to the amazement of Londoners that may have never seen an elephant before.

During production, Sean named the elephant Clive and we used this sequence as part of the augmented reality teasing while we developed work with the other artists.

Graffio Arts has been travelling back and forth between Loughborough and London, working with Phil @TMB_ThePlace to create augmented reality experiences for @bankside_london's Frost Fair.

This winter, Bankside is celebrating one of the most extraordinary events in London’s history – the Frost Fair. From circa 1605 to 1814, the surface of the River Thames froze over 24 times, bringing all trade on the water to a standstill. So the people of Bankside took to the ice, creating ‘Frost Fairs’, with a sensational cornucopia of markets, amusement, food, drink, games, pubs, shops, entertainment and general revelry!

Inspired by the area’s rich heritage and lively characters, Bankside has reinvented the Frost Fair for the 21st century. You can immerse yourself in our innovative augmented reality installations, follow street art trails, feast on special Frost Fair themed food and drink and enjoy various workshops and activities along a Bankside Trail.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

CREDITS

3D design: Sean Matthews (@seandsgn), Art Direction: Graffio Arts. Agency collaborator: Phil Dawson/This Must Be The Place.

FROST FAIR

The can find out more about Bankside’s Frost Faire here.

INTERESTED IN THE BENEFITS OF AR FOR YOUR PROJECT?

Tell us what you’re thinking here.

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Turning Cancel Culture into Cultural Debate

Pillars of Society was a community project investigating public art in the Welsh town of Carmarthen and asking who are our pillars of society?

Graffio Arts worked with Emily Laurens from Oriel Myrddin Gallery in Carmarthen, Wales, to create Pillars of Society. Pillars of Society (Hoelion Wyth Cymdeithas) is a community project investigating public art in Carmarthen and asking who are our pillars of society?

The project is a response to the national (and international) debate around statues, monuments and colonial history. It provides an opportunity to discuss race, equality, diversity, Welsh identity and language, and the experience of Wales as coloniser and colonised. 

We created a set of souvenir postcards and a project within our augmented reality app showing alternative public art created by first year sculpture students from Carmarthen School of Art as well as a set of humorous animations depicting the students work.

Project information and postcards were available at Oriel Myrddin Gallery, Carmarthen Library, St Peters Hall Nott Square and other venues in Carmarthen.

PROJECT DESIGN

The premise of the project is that the alternative public art pieces created by the students should be viewable within the app as an overlay when pointed at the monuments- a discussion point rather than a physical replacement of the current monuments.

The project had to be accessible to anyone with a mobile device. To generate 3D models of the students work required iOS technology thats not currently available to Android users so we had to develop two ways to display the augmented reality. We created six short, animated films depicting the current monument and the proposed student replacement that would play through the screen when pointing at the monument for all devices. For those unable to travel to the monuments in Carmarthen, we set the front of the postcards to also display these animations.

The back of the cards presented a map and trail for the monuments throughout Carmarthen and also acted as triggers to release the 3D models for those with iOS devices.

For augmented reality to trigger it requires a visual marker. The app recognises the marker and plays an augmented layer over the top. In this situation the markers would be of monuments that would be lit differently throughout the day. This presented quite a challenge. We took multiple photos of the monuments at different times of the day and created additional versions with low-light, and no cloud cover and high contrast to increase the chances that the app would be able to recognise the monuments. In the end, it worked better than we could have imagined.

THE CONTEXT

The project was created in the context of the Black Lives Matter movement and the physical dismantling of statues in the UK and other parts of the world. The project emerged out of art gallery with an agenda to engage with art and culture in Carmarthen. The project had to be disruptive to a certain extent but tread the fine line that encourages debate rather than polarising opinion.

The animated sequences that we created had to be mindful of this and we called upon some old fashioned tricks for our baseline.

We used a visual language influenced by Terry Gillam’s work for Monty Python in the 1970s.

Monuments would be toppled or squashed by large hands, this would be accompanied by an audio clunk. The students work would replace the current monuments but all with the virtual world of AR. We made a big deal out of crediting the students and used a variety of music and sounds to convey the context of conflict in a light hearted way.

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Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

CONVERSATION vs CONFLICT

The project was well received and helped Emily and the gallery reach a broad audience when it was picked up by ITV news: Wales This Week: An Uncomfortable Truth. The project was a technical and cultural challenge but in the end, it managed to frame the student’s work without putting them in the firing line- the animated sequences were just too silly to cause offence, we had replaced community monuments without anyone breaking a sweat and Oriel Myrddin Gallery engaged positively in debate with it’s target audience and beyond.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

THE CARDS

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Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

CREDITS

Design, augmented reality and animation: Graffio Arts. 3D objects: First year sculpture students at Carmarthen School of Art. Project Coordinator: Emily Laurens.

LINKS

Emily Laurens - Community Co-ordinator at Oriel Myrddin Gallery.

PoS Facebook Page

Art Wales

An Uncomfortable Truth

 

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Using Emergent Media to Tell Street Stories

We helped Arch Creative to develop an augmented reality solution for Street Stories art trail. Coming to a city near you soon…


We have been working with local agency Arch Creative to bring AR to a new vacant units project. Street Stories is designed to improve the appearance of empty shops in the city centre and turn them into points of interest.

Media technology and project support: Graffio Arts. Project conception and design: Arch Creative

THE PROJECT

BID Leicester supported local agency Arch Creative to deliver a new vacant units project, designed to improve the appearance of empty shops in the city centre and turn them into points of interest.

Working with ten local artists spanning a range of styles and mediums, Street Stories celebrates the innovative achievements of pioneering people from Leicester, and also explores some powerful themes including human rights, the environment, consumerism and identity.

BRINGING THE STORY TO STREET STORIES

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We worked with Arch to bring augmented reality technology to the project. We also provided a framework solution that enables Street Stories to go to other towns and cities, all within one, new app.

THE STREET STORIES TRAIL IS LIVE IN LEICESTER

You can follow the trail of artworks around the city and bring them to life with multi-sensory animations triggered by our free smartphone app. Download the Graffio AR App now and discover Leicester’s Street Stories. Please be careful and respect other users and pedestrians while using the app.

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Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Would you like to bring Street Stories to your town or city? The project is now available in a variety of packages. Get in touch here.

LINKS

STREET STORIES ARCHCREATIVE BID LEICESTER

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A Creative Strategy for a Pioneering Tech Brand

Hedkayse asked us to help them get creative across a range of technically impressive products.

Design and coordination: Graffio Arts.

Hedkayse asked if we could help them develop the creative side of their technologically sophisticated products.

THE HEDKAYSE BRAND

Hedkayse products are the toughest and safest cycle helmets on the market today. They are entirely manufactured in the UK and fit any head size. Hedkayse is soft, fits in a bag and can handle the robust life that a cycle helmet has.

Conventional helmets are made from polystyrene (EPS). In a large impact, polystyrene deforms to provide what’s known as sacrificial protection. This is why you have to be careful not to drop a polystyrene helmet in everyday use, and it’s why manufacturers recommend that you replace your helmet after a knock.

Hedkayse | ONE is their first cycle helmet. It’s lined with high their performance Enkayse™ materialand able to withstand multiple impacts, retain its integrity and perform to European safety standards over and over again.

They are now Head Quartered at Loughborough University and manufacturing the safest cycling helmet the world has ever seen right here in the UK.

CREATIVE COLLABORATION: HEDKAYSE COLLABS

We helped develop strategy for the creative side of collaboration. We developed two approaches. The first was to be able to produce a custom designed range of helmet designs. These collections could be themed by colour, subject or season. The second approach was to be able to select a creative to produce custom helmets based on their creative practice.

The benefit of this is that we could select from a broader range of creatives including artists and the brand could benefit from insights into the artist and their practice.

 

CUSTOMISATION: HEDKAYSE UNIQUE

Hedkayse were keen to collaborate with different partners to explore different ways to add value and provide more consumer choice. In their words 'Pairing style with performance'.

Headkayse UNIQUE allows visitors to their website to use their own, custom design on their helmets. With years of experience in this area within the world of e-commerce we were able to offer advice on the system and customer communication.

If you are interested in artist associations with your brand then get in touch.

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Delivering Culture in Uncertain Times

An Arts Council funded initiative to deliver art to your living room.

Concept, design and production: Graffio Arts. Artists: Miriam Bean, Alison Carpenter-Hughes, Thierry Miquel, Josh Semans. Producer: Ben Fredricks. Funding: Arts Council England.



ART IN UNCERTAIN TIMES

If you lived with in the town of Loughborough during the Covid -19 lockdown, you may have been one of 15,000 local residencies that received an augmented reality exhibition through your letterbox from The Culture Delivery Service. You’re welcome.

Building on a successful track record of using augmented reality (AR) art to engage new audiences, Graffio Arts have now developed the CDS. The Cultural Delivery Service saw the postal delivery of AR-enabled artist’s prints and artefacts to over 15,000 households in and around Loughborough in 2021.

The artworks were created by four outstanding Leicestershire based artists, who each took a unique approach to the use of AR to add an animated digital element to their work, allowing them to develop their practice and take their creativity to an audience in a new and inclusive way.

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Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

THE GOALS OF THE CDS

Through the Cultural Delivery Service, we are aiming to tackle some of the barriers that can prevent audiences and artists from engaging with contemporary art by giving artists commissions and training and having their work delivered directly to people's homes. This was a progressive, consumer-friendly model ensuring that audiences still received high-quality culture in innovative ways, regardless of the current global pandemic while being restricted to their homes.

The CDS continues to be available for creatives and arts organisations that would like to test new models of engagement and the meaningful productisation of work.


HOW IT WORKED

A print arrived through the door. The free prints included instructions to download a free smartphone app, which enabled them to view an AR experience of the chosen Artist’s work via their device when pointed at the print.

We then offered the chance to go the next step. We created a website with an online store where the public could purchase an AR-enabled product from each artist, providing a richer experience for the audience and supporting the artists with a new income stream at that critical time.

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Make it stand out

Whatever it is, the way you tell your story online can make all the difference.


INCLUSIVITY AND NEW AUDIENCES

The CDS provided us with the opportunity to pilot a new way of engaging audiences and reach potential future creatives.

We posted free AR artist’s prints to 17,484 households in the LE11 1, 2 and 3 postcodes, which are located in and around Loughborough. This adds up to a total audience base of over 30,000 people. The aim of the project was to reach everyone living in those areas, irrespective of their social, cultural or economic context.

If we seek to be more inclusive we need to broaden the range of quality creatives available to produce work when we launch projects. To be at the quality level required they probably have to have been through art college. How viable is the choice to go to art college for a variety of people at that age? Who makes it through and why? We will likely continue to have a shallow pool of creatives available that do not fully represent society if we don’t take steps to engage with younger audiences. We must show those considering future creative paths (in many different forms) that they are valuable and that their voices are required.

If a handful of young people that would not usually visit a gallery, engaged with this project, then that’s a start.

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Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

TAKING ADVANTAGE OF EMERGING TECHNOLOGIES

It’s important for creatives to be aware of and be able to take advantage of new technology. These things continue to develop and could have potential implications for their practice, their audiences and broader cultural significance.

When embarking on these kinds of projects we talk through the technology with the associated creatives to ensure that they can make it work for them. By the end of the project, we hope that this new technology is now seen as a viable option for them in the future, should they wish to incorporate it into their practice. It is also provided free of charge.


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Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.


CDS 001: THE FIRST PROJECT

The first cultural delivery was from four outstanding local creatives. We selected artists with a powerful but varied practice who produce work that is usually best displayed within a gallery context. How would their work translate into delivered products? The challenge was on.

CREATING PRODUCTS

We worked with each artist to produce a mail out print and to develop a product. We used augmented reality to bridge the gap between a gallery and home experience of their art. Each piece had a strict time limit and budget but we worked closely with them and they took each challenge in their stride

MIRIAM BEAN + JOSH SEMANS

This is not work that you might imagine would translate into an offering to be mass produced That's exactly why we chose Miriam to work with as we launch the CDS. Our ambition is to get art that would usually be seen in a controlled gallery context, essentially into a box to take the work to a wider audience. Miriam introduced us to and collaborated with, Josh Semans.

We have been impressed by Miriam's work for quite a while. We collaborated briefly on AREXTRA and were looking forward to the chance to work on something larger in scope.

Miriam is one of those artists that have found their focus quite young with a deep, structured practice that builds with clear, powerful projects. Miriam works with sound and tonal visual motifs.

There is complexity in the sound and process and causal relationships are constantly at play but the visual grounding is always so clear and striking that the work seems almost primal.

One of only a few worldwide, Josh Semans is an ondes Martenot player based in the north-west of England. Committed to bringing this enchanting musical instrument to people in new and different ways, Josh works on many fields with composers across the globe; writing and recording material for albums, soundtracks, installations, and a variety of other applications and mediums. His connection to his instrument runs deep, resulting in nuanced and sensitive performances.

As well as working frequently with others, Josh has recently established himself as a proficient solo artist. Amongst various collaborations and features, 2020 saw the exclusive premiere of his first single, Trust on BBC Radio 3, closely followed by the release of ...And the Birds Will Sing at Sunrise.


MIRIAM: FACEBOOK INSTAGRAM SOUNDCLOUD VIMEO

JOSH: SPOTIFY TWITTER FACEBOOK INSTAGRAM EMAIL


ALISON CARPENTER-HUGHES

We've know Alison for a while and featured her work in a Gallery Without Walls project. At the time we discussed potential collaboration and were impressed with how good Alison was at idea generation. Alisons work often involves sewing and moves from delicate, figurative work to incredibly detailed, painterly pieces.

The hand made nature of the work encourages you to touch it but this is often not desirable in a gallery context. There is a contradiction here that we felt could be ripe to explore. This project will allow people to touch and interact with a piece of Alison's art. Alison is working on a piece that deals with endangered British birds. She's currently drawing, sewing and thinking about augmented reality...

WEBSITE FACEBOOK INSTAGRAM LINKEDIN

THIERRY MIQUEL

Thierry is another artist that we've known for quite a while. Thierry works with paint, found objects, wood and anything he can get his hands on. Thierry's work often contains deliberately crude, humorous and sometime oblique references born out of his life experiences.

There is often a focus on object within Thierry's practice. Even when Thierry works with paint on canvas it is clear that the surface is not meant to convey an image but very much a tactile battleground for his creative explorations.

The conceptual and tactile nature of Thierry's work combined with the fact that he's also a furniture maker and knows how to put things together meant that Thierry was an ideal choice for a project seeking to mass produce an artefact.

These figures have come out of a response to the current times and the uncertainty we have all been living through.  The Bone Idols aim to provide the owner with hope, they represent a talisman of our times whilst we live through a Pandemic.  

Bone Idols are been produced in a flat pack, easy assembled design.  The owner will be immediately able to engage with the different tactile materials of the object. This is utilitarian art which aims to bring together a community of ‘Bone Idols' through the letterbox.


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Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.

Make it stand out

Whatever it is, the way you tell your story online can make all the difference.



If you are interested in taking advantage of the CDS as an organiser or as an artist then get in touch and let’s see what what culture we can deliver to people in their own homes!

 
 




 
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We Built an Augmented Reality App

What do you do when the usual AR solutions are too expensive for creatives? Create your own app...

GET THE GRAFFIO AR APP

Download for iOS Download for Android


We started to investigate the options for using augmented reality apps a few years ago. We were shocked at the cost creatives would have to pay to produce a portfolio of work with the offerings available. We decided to build our own app and worked with Swipe and Tap to make this possible. The app is now freely available for iOS and Android.

WHAT IS AUGMENTED REALITY?

An augogram or marker is a computer generated image that is used to create AR. AR can be defined as a system that fulfils three basic features: a combination of real and virtual worlds, real-time interaction, and accurate 3D registration of virtual and real objects.

Augmented reality (AR) is an interactive experience where objects that reside in the real world are enhanced by artificial perceptual information, sometimes across multiple sensory modalities, including visual, auditory, haptic, somatosensory and olfactory.

In the context of our app, your mobile device recognises a marker and either plays video on your screen that appears to overlay the marker in the real world or the app delivers a 3D object that interacts with the environment when looking through your screen.

WHY IS AR IMPORTANT?

The increasing ability to augment reality offers alternative avenues for individuals, organisations and brands to explore how they do what they do. It’s a powerful new tool to help us achieve our goals.

A core ambition at Graffio Arts is to lower barriers into the arts with emergent media technology.

The Graffio AR app has already seen use for one off creative work, exhibitions and major arts projects.

If you’d like to use AR to develop what you do, then there are various ways that we can help you. Below are two common solutions.


YOUR AR PROJECT

For creative individuals, brands or organisations. A curated selection of projects where we grant web portal access to creatives to develop their own projects in association with the Graffio Arts brand on the Graffio AR App. Proposals should evidence a degree of sophistication in creative or technical ambition.


YOUR AR APP

An AR app for your brand. For those that wish to their own AR app to work on their own projects that would be branded in-line with their identity.

We have options to allow users to produce their own projects on their own app in a much more affordable way than the first generation of AR.

This can be stand-alone or integrated into your existing app. This allow individuals, organisations or brands to leverage the benefits of augmented reality on their terms.

Ready to start creating augmented reality content? Get in touch.

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ART EVENT, GWW, TECHNOLOGY, ART Graffio Arts ART EVENT, GWW, TECHNOLOGY, ART Graffio Arts

Gallery Without Walls 03

A single digital artwork distributed across multiple locations…

27, Gallery Without Walls project three launched at the LCB Depot in Leicester. Featuring the work of Dr Sean Clark, 27 took the GWW brief one step further by distributing one artwork across multiple locations.

Project 03: "27" by award-winning Leicester digital artist, Dr Sean Clark, was premiered at the LCB Depot in Leicester.

The exhibition itself is the completion of a work cycle that started with two works that were part of the Resonance exhibition with Esther Rolinson in Leicester the previous December, then became part of the East Meets West exhibition in Guangzhou, China in April and is now a stand-alone exhibition in its own right.

27 is based around self-organising visual systems. The main building blocks of the piece are groups of three connected grids that grow together by exchanging colours and sorting them according to pre-defined rules. After the grids have been running for a while, Sean captured an image and then combined the images to form larger images. These larger images were then arranged according to additional rules.

The result is a system of patterns-within-patterns where the "parts" make "wholes" that then become parts in larger wholes and so on. In the case of this exhibition, nine locations around Leicester each had three images, which were each composed of three connected grids, which were each composed of 25 colours.

DYNAMIC PATTERNS

Sean’s work is concerned with dynamic patterns or systems of organisation and is inspired by natural processes such as flow and connectedness. His images are generated by computer programs and can run "live" on screens, or exhibited as prints. His first exhibition was in 2000 and since then he has shown work around the world - including in the USA, China, UK & Europe and Australia.  

ONE ARTWORK / MULTIPLE LOCATIONS

27 is a single artwork distributed across multiple locations. There are three framed images at each location, each image is composed of a three by three grid of patterns and each pattern is generated by a computer program. 

THE LAUNCH

The GWW hub is the LCB Depot, Leicester, and was a great place for the opening night of Project 3. The event was packed with people, amazing street food was served and in the words of Graffio’s new designer, the place was ‘…full of creative souls.’ Perfect.

VENUES

The artwork was distributed across six locations within the City: LCB Depot, The Adult Education Centre, Phoenix, Manhattan 34, Peter’s Pizzeria and The Exchange.

GALLERY WITHOUT WALLS

Gallery Without Walls is a platform for the distribution of artworks across multiple traditional or untraditional spaces around Leicester. We curate exhibitions, collaborate on events and experiment with new ways of displaying art within the city. Our aim is to increase exposure to the arts for the benefit of creatives, venues and the wider community.

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