CONTEXT
The Institute blog. A collection of information, essays and polemics relating to industry, culture and technology.
Business cannot exist in a vacuum. We examine the nature of ideas, communications and change within our contemporary cultural and technological landscape. We highlight potentially harmful actions and advocate for the freedom, meaning and agency required for human industry to thrive in a complicated and uncertain world.
Archive Fever
Five venues across the town kick off a new series of cultural events aimed at the local community.
Loughborough Lates is a new event hosted by five art and culture venues spread across the town centre and campus. Loughborough comes to life with visual art exhibitions, creative workshops and interactive events - all free to attend and participate in.
ARCHIVE FEVER
Archive Fever by Josie and Joshua Jones was shown at the Institute Research Lab at Loughborough Lates and will now be premiering on YouTube on Thursday 15th of December. In response to our 2022 Archive Fever exhibitions, this multi-screen installation shows interviews with six artists and contributors about the Leicestershire Museums Collection. Their conversations cover an array of topics, from nostalgia, conspiracy theories, preservation, and the personal responses they had to the objects within the archives. About Archive Fever The films shown in this installation are commissioned by Modern Painters, New Decorators as part of their exhibition programme, also titled Archive Fever.
The project centred around four solo exhibitions by visual artists; Joanne Masding, Jagjit Kaur, Daniel Cowlam and Katie Schwab. These projects began with a series of research trips to the Leicestershire Museums Collection, facilitated by Alison Clague, Senior Curator of the collection. The collection features a range of items relating to the county's history, including; rare butterflies, old farm tools, Victorian costumes, 1970s' Action Man', Neolithic stone axes and 19th-century engravings.
The artists used this research to produce new work inspired by the collection, and a selection of items from the collection were displayed alongside the newly created artwork. About Homespun Joshua and Josie Jones live and work together in Loughborough. They are also known as Homespun. Since graduating from the University, they've been developing as storytellers – mainly through photography and filmmaking, but more recently, this has opened out into all sorts of other creative practices. They spend much time with artists, charities and small businesses, working together on projects. They are part of the Modern Painters, New Decorators team and have documented their art programme for several years.
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Participating venues: Charnwood Arts, the Institute Research Lab, LU Arts, Modern Painters, New Decorators and Sock Gallery.
THE FUTURE
A big thank you to @mpndprojects @sockgallery @lborouniarts @charnwood_arts and all those that turned up and took part. It always tricky to get this kind of thing organised and to get people together but it really is worth it. We met some great people and look forward to more Lates in the future!
#LoughboroughLates Contact mpndprojects@gmail.com for inquiries
Instagram @charnwood_arts @institute_lab @LUArts @mpndprojects @sockgallery
An Evening of Art, Design and Technology
Institute was one of the participating venues in the Loughborough Lates launch. The night included visual arts exhibitions, creative workshops and interactive events.
Institute was one of the participating venues in the Loughborough Lates launch. Loughborough Lates is a new event hosted by five art and culture venues spread across the town centre and campus. The night included visual arts exhibitions, creative workshops and interactive events.
Loughborough Lates is a new event hosted by five art and culture venues spread across our town centre and campus. From 5:30pm on Friday, 16 September, Loughborough will come to life with visual art exhibitions, creative workshops and interactive events - all free to attend and participate in. Maps are available at participating venues on the day. Charnwood Arts, Institute, LU Arts, Modern Painters, New Decorators and Sock Gallery, are the venues involved.
THE VENUES AND THEIR EVENTS
Charnwood Arts: 27 Rectory Place, LE11 1UW
Breathe, Create: Exhibition and Activity
The Charnwood Arts ‘Breathe, Create’ sessions are about engaging in mindful creativity. See our ‘Breathe, Create’ exhibition and try one of the activities with artist Khyati Koria Green, 6-7pm. We will also be showcasing the story of Songster, Loughborough's own War Horse, with author Alison Mott and artist Liz Waddell. Visitors can access us via our wheel-chair accessible front door.
Institute: Upper Rooms, 11 Baxter Gate, LE11 1TG
Ambient Visions: Martyn Blundell
A video installation that subverts the conditions in which we usually experience patterns, made up of shifting colour fields and ‘weaves'.
Crystal System: Leonie DuBarry-Gurr, Andy Harper and Todd Finnamore
An immersive and accessible sculptural installation with an interactive, contemplative soundscape.
LU Arts: Martin Hall, Epinal Way, LE11 3TS
The Domestic Academics: Finding the time to write and care
This project brings together twenty-three women academics with caring responsibilities, each responding to a call to create a quilt panel reflecting their experience working during the COVID-19 lockdowns. The gallery is located on Pearce Square, in Martin Hall. It is advised to park in the Cope Auditorium car park and walk across Epinal Way. It is directly opposite Cope Auditorium, which is next to Loughborough College.
Modern Painters, New Decorators: Carillon Court Shopping Centre, LE11 3XA
Hosiery Abstracts: Katie Schwab
Katie Schwab is a maker who works with installation, textiles, print and video to explore histories of craft, design and education. For this project, Katie immersed herself in local histories of machine knitting and attended a machine knitting course, learning techniques that have inspired new knitted artworks and a wall-based work. Visitors can enter our gallery via the Swan Street entrance of Carillon Court Shopping Centre.
Sock Gallery: Town Hall, Market Place, LE11 3EB
Our Charnwood and Beyond: Russel Taylor
Russell has an intense desire to capture the joy of the landscape. Working exclusively with acrylics, a completed painting is often a journey of chance! The gallery will be running a competition in the evening with a chance to win an exclusive Sock Gallery prize. Visitors enter the space through the front doors; everything is on one level.
AT INSTITUTE
We exhibited two exhibitions. In Studio 02, a screen based series of five video works by Martyn Blundell and an interactive installation by Leonie Dubarry-Gurr and Andy Harper in Studio 04.
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Whatever it is, the way you tell your story online can make all the difference.
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Whatever it is, the way you tell your story online can make all the difference.
CRYSTAL SYSTEM
There were curious looks on the faces of members of the lab as Leonie and Andy spent the week prior to the launch working on the technicalities of the installation in Studio 04.
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Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
An immersive and accessible sculptural installation, Crystal System offers new vantage points from which to come to terms with one's existence, in relationship to the world and others around us. Inspired by crystallised rock formations in the natural realm, Crystal System proposes an opportunity for contemplation via the meditative qualities of refracted and reflected light.In addition to the sculptural elements, the public can interact with a ruminative soundscape which supports contemplation.
Crystal SystemAcrylic, Wood, Light fixtures, Found objects.
Conceived by Leicester-based artists Leonie DuBarry-Gurr and Andy Harper in collaboration with Todd Finnamore.
www.andyharper.co.uk // @isandyharper // www.leoniedg.com // @beautiful__remainswww.monoworks.shop // @mono.works
AMBIENT VISIONS
Martyn Blundell is joining Institute as an associate. He kicks this off with a series of screen based works on display in Studio 02. If you ever wondered what would happen if you were to weave together the view a passenger might have during a series of global road trips, this might be it. They are beautiful, hypnotic and a little trippy! You can view Martyn’s video based art below.
These works belong to a series that has evolved, in part, from the idea of weaving space and time. Ambient Visions is a video installation that subverts the conditions in which we normally experience pattern. Shifting colour fields and ‘weaves' become a kind of metaphor for that feeling you get when travelling; an attempt to convey something of the porous state we fall in to when staring through the window of a moving vehicle. A dream-like travel metaphor.
THE FUTURE
A big thank you to @mpndprojects @sockgallery @lborouniarts @charnwood_arts and all those that turned up and took part. It always tricky to get this kind of thing organised and to get people together but it really is worth it. We met some great people and look forward to more Lates in the future!
#LoughboroughLates Contact mpndprojects@gmail.com for inquiries
Instagram @charnwood_arts @institute_lab @LUArts @mpndprojects @sockgallery
Aliens, NFTs and the Art of Sharing
As the land grab for virtual assets continues, 18 ALIENS is a light hearted experiment in physical and virtual sharing.
18 ALIENS & ARtv
18 ALIENS was a light hearted experiment in physical and virtual sharing. We gave away 18 sets of aliens on a first come, first served basis at Beta X in Leicester in March 2022.
Concept, design + production: Graffio Arts. Pixels: Jonathan Feuillet. 3D objects + animation: Jack Ellis. The brains behind the Beta X project: Seed Creativity. Funding: LCB. Beta X project manager: Ady Alexander.
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Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
WHAT IS ARtv?
ARtv is an augmented reality content delivery system. Show video or activate 3D objects whenever you point your mobile device at an ARtv symbol. Each symbol can be unique and each can deliver it’s own content. A symbol could be a picture, a graphic or a logo.
Symbols can be displayed anywhere that you can imagine - on a poster, a wall or even as a tattoo. If you’d like to find out how you could use ARtv for your project, then get in touch.
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Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
18 ALIENS AT BETA X
These aliens have no monetary value and are comprised of pixels. Each alien was presented as an augmented reality marker on a series of cards. These cards can be shared with friends, family or random strangers, as you see fit, sharing your ownership of the alien. Anyone that owns a card can download the Graffio AR app and point it at the card to summon their alien from a galaxy far away!
The concept of virtual ownership is becoming more and more a part of our daily lives. When viewing a movie, we used to purchase a physical product, like a DVD. Now, it is more common to pay a gatekeeper to allow us to stream content. In this interaction, we no longer own a physical object and our access to the content may only be for a limited time. Virtual properties in virtual worlds continue to develop in terms of status and real monetary value.
Crypto currencies are on the rise and NFT systems, designed to protect the intellectual property rights of creators are now a part of a frenzied land grab of virtual assets. Meta seeks to control our experience of the Metaverse. As these new frontiers continue to develop should we stand back and ask what we want from virtual worlds? How do we want to interact with each other? What do we value? Is it all about individual or corporate ownership? Remember when we used to share?
THE POSTERS
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Whatever it is, the way you tell your story online can make all the difference.
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Whatever it is, the way you tell your story online can make all the difference.
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Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
ALIEN PERSONALITIES
To establish the idea that each alien was an individual and worthy of collection, each alien had a backstory created. These were brief introductions with a name and a biography that was part hard sci-fi and part, a tongue-in-cheek riff on popular culture.
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Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
Make it stand out
Whatever it is, the way you tell your story online can make all the difference.
ALIEN BEHAVIOUR
The aliens had individual sounds, breathed and performed different actions when touched. Some would react if you got within a certain distance from them.
AUGMENTED REALITY AND YOU
A new world is opening up and if things play out in the ways that we are told that they will, it will have an enormous impact the ways that we do things. The increased use of augmented reality technology into our every day lives will likely be accelerated by brands like Apple that are investing huge sum of time and money into transforming our relationship with their current technology. We know this stuff is coming and its likely that we’re going to be using it as an addition or substitute for the technology that we current use. The day that augmented reality glasses become adopted as a mainstream device, is the day where mobile phones may start to look the quaint product of a previous generation.
The 3D aliens in this project use technology that is only currently, universally available on Apple devices although large parts of the project also worked on Android devices. We tend to create projects that have mixed functionality, so that they are as inclusive as possible.
If you’re interested in using some form of AR for a project, we can help you work through the kind of options available. Once you understand the basics and the limitations become clear, the fun starts as you consider all the things that you could do. There is incredible potential for new types of engagement, user journeys, brand associations and relationships to physical locations with augmented reality.
Want to do something incredible with AR? Tell us what you want to do!
Introducing Jack Ellis
A 3D design focused internship leading to Jack working on his first live project at Beta X.
Design + animation: Jack Ellis. Mentoring: Graffio Arts. Video interview recorded by Aidan Matthews. Editing by Jonathan Fuillet.
Jack is a recent Digital Media Graduate from University of Lincoln and spent six months at Institute Research Lab on a Kickstart Internship. This is what happened…
We were familiar with the kind of folio that Jack turned up with. It’s often the case that young 3D modellers tend to gather in online communities that are linked to the game industry and other markets but don’t get the opportunity to develop a broader understanding of their practice.
We brought a specific premise to the table with Jack- creating 3D models is an alternative way of drawing or a virtual way to build. So what should you be drawing or building? To answer that a good starting point is to look at what creatives are dealing with in other areas of the arts. We bombarded Jack with concepts from across the arts and his understanding of why other creatives do the things they do, started to develop. Jack started to see how his work could be valuable in a host of different situations.
Jack really wanted to develop his 3D modelling abilities so he stuck with the 3D modelling program, Blender and explored it’s limits as we threw progressively more involved work at him.
When we can, we like to get interns to work on live projects. In this situation we ensure that there’s plenty of time available to develop the project, we create a back-up plan in case things get tricky for them and we make sure that their contribution to the project develops their practice and provides work for their folios.
Before we could get started we had to finish getting the lab ready to open it’s doors. We asked if he’d like to start after all the renovations were finished or if he’d like to help us with this. Jack chose the later and spent a month working with us pulling up flooring, painting and cleaning. By the time that was done, we were very grateful and he was itching to get on with some ‘real’ work.
Jack created an accurate scale model of the physical space.
The first project was the model and animate a virtual version of the lab. We set some parameters- it all had to be black and white and it had to fit a visual language we’d been developing for lab promotion.
The TV avatars float through the space as they engage with their mysterious research.
Jack completed a site survey of the physical space and then set to work modelling it. Jack explored the idea of avatars using analogue TVs that are in use in the physical space and used icons that represent the senses on the screens of these TVs as if the virtual members of the lab are conducting media research. Modelling in black and white with no grey that would help to show the form of objects was quite a challenge. Adding white lines to this of varying thicknesses just added to the complications.
Studio 2 is a flexible workspace. Jack showed the different ways that the space could be arranged with animation.
With each new challenge, we outlined the problem and asked Jack to find a way to tackle it. We were blown way by Jack’s ability to solve problems and his open mindedness and flexibility towards his work.
A fly through of the 18 alien models.
The alien models as part of 18 ALIENS at Beta X. Editing by Jonathan Fuilllet.
Creating rigging the aliens.
Using the rigging to create movement.
Jack gave each of the aliens a name.
Each of the aliens had it own style of movement to represent it’s personality.
The second project was 18 ALIENS. This project had a tighter time limit. Jack worked quickly to create and animate 3D models based on sprites created by Jonathan Fuillet. Each alien was rigged to ‘breathe’ as well as having its own movement system.
Both of these projects were in some degree, experimental in nature but as Jack’s confidence developed he began to take this kind of work in his stride.
We wish Jack the very best of luck for the future. If you have potential work opportunities for Jack, you can contact him here. We have internship, collaboration and co-working opportunities for other outstanding creatives. If you are a young creative with an impressive folio then get in touch.
An Exhibition about Technology and Worthless Art
More and more of our experience of the world is going to be mediated and that includes our experience of the arts.
We were asked by LCB if we had anything for an exhibition for their Lightroom Gallery. AREXTRA Street had just launched as posters aimed at the general public. Those posters were printed onto durable, self-adhesive vinyl, designed to be plastered across empty shop windows. How would we take that into a gallery situation? Would it be appropriate?
FROM THE STREET TO THE GALLERY
AREXTRA [Street version] was a vehicle that used augmented reality to increase exposure to the arts for the general public. This was a system where people walking through the streets of the city could experience the arts without having to visit a gallery. The audience had now changed and now expected to be confronted by the arts.
This was an opportunity to engage with some of the big questions that arise from augmenting art. In this situation a 2D representation of the work is recognised by the technology and used as the platform for augmentation. Traditionally a piece of work within a gallery is considered to be an object. That object is assumed to be loaded with cultural worth. A set of factors are used to agree a monetary worth.
Augmented reality doesn’t play by these rules.
A painting, traditionally using a canvas as the place where paint is applied is now read as an image. Our understanding, development and agreed rules of engagement with painting have changed over time. It could be argued that painting was used in illustrative terms, as imagery at certain points in history but through the 20th century we have developed a sophistication and engagement that recognises the application of paint to a surface as a the battleground where an artists fights through their practice.
The results of this are hung on a wall where this creative fight, the development of their practice is evidenced and forms part of a larger conversation.
AR ignores the physicality of the work and uses a snapshot as the basis for something else. The viewers experience is largely of this something else.
To draw attention to these issues we stripped the art of traditional cultural and monetary value- we called each piece a marker (the thing that AR technology recognises). We printed these onto sheets of paper of a unified size and pinned them to the wall. After the exhibition these sheets of paper had performed their job and were destroyed. Viewers could view the exhibition with our AR app and explore the augmented reality layers- the new focus for this work in this context.
We used Lewis Carroll’s excerpt from Alice in Wonderland to highlight the idea that the genie is out of the bottle. New media technology continues to change the way we interact with the world around us. More and more of our experience of the world is going to be mediated and that includes our experience of the arts.
How would we like to proceed?
THE MARKERS
Goldfinch by Lucy Stevens
Tropics by Alexandru Cinean
Untitled by Cibo
Foliage Tree by Mono
TokioFX by The Krah
Mountains by Paraskevi Papagianni
Untitled by Kris Trigg
Meteora by Cibo
Lights Out by Tyler Spangler